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>> No.17043951 [View]
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17043951

>>17043654
1) Some of my current spell levels for my character. Notice that even though fireball is lower level than my magic storm it has better damage dice. Also Element Scar reports that it lasts 490 turns but due to the enhance spell enchants on my armor it lasts much longer.

2) Dungeon boss of a lv 400 or so dungeon. Resists are are all around superb but due to enemy type lightning and nether is a bit better. Note that magic resist on scaled enemies increase. Instead of having none this guy has normal.

3) Despite bosses being resistant to hexes I still use them and duration is not a problem once spells are leveled. My element scar still lasts 193 turns. Enough to cast 193 elemental spells so no need to try to stick another hex in this fight once applied.

4) Highlighted in blue in my magic storm damage. Highlighted in red is my fireball damage. Fireball does about 15k more damage than magic storm when element scar is applied. So the take away here is that elemental spells can do more damage than magic storm.

Now, what should we conclude if we don't land the hex on the first turn? Well, eventually the damage difference between an elemental spell and magic storm will make the elemental spell catch up to magic storm. For instance, missing the hex on the first turn but nailing it on the second will lead to my fireball equaling the damage of magic storm on turn 10 and from then on fireball does more damage than magic storm.

So, in prolonged fights, elemental spells may do more damage than magic storm but in shorter fights it's possible magic storm can finish the fight earlier.

to be cont.

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