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>> No.10185892 [View]
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10185892

bumping the thread to annoy autists

>> No.7218091 [View]
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7218091

>>Also, two-reyvateil strategies will have a weaker start, since it seems like only one reyvateil card can be played per turn, which means there will be an unutilized slot reserved for the second reyvateil during the first battle phase.

...Hm. I thought I had put that you could place up to two... I'll have to remedy that. I need to make sure you can only level one Reyvateil a turn as well...

>>Have you considered what platform you're going to use to make this game? I assume physical systems are a little out of the question. But I'm not very familiar with what's available out there in terms of digital card game open platforms. What you choose might impose some limitations.

Yeah. I hadn't even really put any real consideration into that yet. At the moment I was focusing on getting the game put together and then, after, a decent library of cards. I have NO idea what kind of systems are out there, but... for the moment, something akin to a physical system was the idea. Kind of dumb to print them out to play, but...

And thanks for the link. I'll definitely give a look-see.

>> No.4276245 [View]
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4276245

Mir > Ilya

>> No.3284377 [View]
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3284377

>> No.2031728 [View]
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