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>> No.19601070 [View]
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19601070

>>19600383
Golds have so many cookie cutter kits that their B-rank list would be two miles long, but if it helps, here's the cream of the crop when it comes to their abilities:

Solar Panel (Strawberry Candle, Nigella, Rice, Helichrysum): Essential support for solar drive rainbows, up to 200% solar gauge for free is game-ending with the right party.
Solar Gauge (Turnip, swimsuit Holly, Lily-of-the-Valley, Rose, German Iris, Tree Peony, Allium, bride Ardisia, swimsuit Cattleya, Kiwi): As above, but trades less power with much greater flexibility. Indispensable in grinding whaleship chapter 2, which demands instant gauge gain.
Solar Power (especially German Iris, bride Ardisia and Turnip, but also Moonvine, Lily-of-the-Valley, Violet, Lavender, Gerbera, Night Phlox, Ivy, Poinsettia, Sarcandra, Veronica, Aloe, Liriope, yukata Ume, Thoroughwort and Kiwi): Can be used to cap off incomplete solar drive teams, though the way that solar buffs stack prevents gold-heavy teams from being effective for that purpose.
Heal Panel (Chocolate Cosmos, Lantana): Would be perfect if it didn't get in the way of solar altars, still handy in places like Kodaibana where even the small fry nodes can do a number on you.
Dodge (too many to count): Golds don't get provoke so you can't make your whole team invincible, but useful whenever you want to stall (second Kodaibana map comes to mind, as does Re: Ume & Sakura but they pierce dodge).
Counter + Defend: 5* teams tend to get squished quickly in endgame content, so every bit of extra damage helps, defend can also activate guts for even more stalling.
Debuff (Cherry Sage, Lupine, Dahlia, Pitahaya, Greenbell, Stink Vine, Christmas Apricot, Dalmatian Bellflower, Hanamatsuri Setaria, Moss Phlox, Easter Evening Primrose): Can be used to round off debuff teams, as with solar power, but gold debuff teams are lacking in offense.
Cymbidium: Amazing enabler for fledgling burst teams due to her "2x skill rate to party on first turn" ability. No longer has a monopoly on that, since Cacao gets it too, but still has monopoly on my heart.
Foxface and Sedum: These two get a limited version of the barrier ability, but it's only a taste of the true game-breaking potential of the rainbow barrier.

Note that these are ranked with endgame maps in mind, since any set of golds is enough elsewhere. As for skills, I'd vouch for 3-target for cleaning up small fry and "three hits on random enemies" skills for racking up damage on single targets (like a stray superboss after your rainbows have already taken out its escorts).

>>19600798
>cute as a button
>useful class, even regenerating dogs hit decently hard
Aigis is back to form, I see.

Now all we need is new difficult content, but there's a majin coming up this month so that's addressed as well.

>>19600872
>There's a particularly infamous spammer that's become famous on /u/, /a/, /m/, and probably half the other boards on the site for throwing apocalyptic shitfits whenever pairings are posted that he doesn't like while claiming that everyone who tells him to fuck off is one person.
Reminds me of the anti-crack guy on /u/ who acted like people shot his dog whenever they posted, say, Madoka getting it on with Kyouko. Or are they the same guy?

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