[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.21145103 [View]
File: 215 KB, 1610x957, AlmostEditor.png [View same] [iqdb] [saucenao] [google]
21145103

https://mega.nz/#!t5IADKJY!euj7jm06IMT7lvr7YNK-nABrhDS9q7z3QMEikr8dU3Q
Been making some pretty ok progress on the editor since the graphics issues got ironed out, here's where I've gotten so far.
The buttons on the right of the expanders are to switch between (incomplete) section-specific controls and the raw text, so it's somewhat usable as an editor even right now.
I'm planning on fleshing out the Header section a bit more with stuff like hide/show levels, or up/down arrows for inputs, etc. but what I have so far is an example of what I'm planning to do with the other sections.
The only validation right now is for the raw text of the Header, so don't push it too hard or it'll crash/freeze (keep walkable area below 150x150x5).
The object rendering is also more of a proof-of-concept at the moment, but everything should have the right place/graphics, even if they render in the wrong order.

After I finish fixing the object rendering, here's what I'm planning on:
Interactive walkable area editing, clicking directly on the map to paint/set tiles.
Better map controls, hiding/showing specific levels/parts of levels.
Handling of special map objects like warps, allowing clicking on the map to go to the linked area.
Selective hiding/showing of objects based on the flags.

Let me know if there's anything I've forgotten or anything I should prioritize over those.

Navigation
View posts[+24][+48][+96]