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>> No.9594618 [View]
File: 467 KB, 640x480, wmplayer 2012-08-17 13-10-23-37.png [View same] [iqdb] [saucenao] [google]
9594618

Is anyone else bothered by how much smaller bullets ARE compared to how they APPEAR? I don't mind the bullets' hitboxes being SLIGHTLY smaller than the bullets' appearance, but here, I'm unharmed despite how my hitbox is COMPLETELY within the bullet. The bullet wraps around my entire hitbox, and I'm fine.

That's bullshit; it shifts focus to hitbox-memorization instead of dodging. Of course, you're always doing both, but this tilts the scale too far to the hitbox-memorization side. Kogasa's first spell card in UFO's Extra Stage was simply annoying, as a large part of it was figuring out how much bullets could overlap before they were ACTUALLY too close to each other for you to squeeze between them.

I'm okay with the significantly smaller hitboxes for those giant bullets with the white rings, though. That's what makes those bullets interesting; you were unharmed in the white border, but touching the colored center killed you. Dodging dense waves of those giant bullets by finding a path through overlapping, clearly visible borders is interesting. In later games, though, it seems that even part of the colored portion of those bullets is safe.

Even though these games are hard, having the the bullets' hitboxes be so much smaller than how the bullets look makes it feel like the game is going easy on me, and it's insulting. These games shouldn't be harder than they look; they're plenty difficult on their own.

Am I the only one who feels this way? Am I the only one who wants the bullets to appear smaller to match their hitboxes, or the bullets' hitboxes to be expanded to match their appearances? Obviously the latter choice would require the bullets to be less dense for the difficulty to stay the same, but whatever. Do you guys understand what I'm saying?

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