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>> No.7900126 [View]
File: 461 KB, 650x510, moko.png [View same] [iqdb] [saucenao] [google]
7900126

>>7900081
Aya is the most niche character. I made a post in the last thread about her uses. Also I like Reporting everyone so I level her a lot

Mokou packs high fire-elemental heat that can target all enemies immediately, unlike Sakuya and Youmu. She also has the Tsuki Curse area move if the enemies are fire-resistant. With her gloves she can inflict status effect, and using Mach Punch glove move she can inflict powerful effects on multiple enemies. She is a tank and can revive herself automatically 20% of the time each turn once you get 20 in her Hourai tree (and +60% HP at Hourai max), so she's custom made for her own formation, the ever popular Hinotori (Firebird) Skydance. She is also a great commander for safety in boss fights.

Otherwise, possessedbyphoenix possessedbyphoenixpossessedbyphoenixpossessedbyphoenixpossessedbyphoenixpossessedbyphoenixpossessedb
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>> No.7868805 [View]
File: 461 KB, 650x510, moko.png [View same] [iqdb] [saucenao] [google]
7868805

>>7868059
Hmm, what makes you say that? Players on the game translation's home thread were claiming Mokou was god-tier in this game, and she has been a MVP for me throughout the game, especially towards the end when I needed huge physical damage. Gets even better once she has Fujiyama Volcano and Possessed by Phoenix, which casts re-raise on your entire party. She's also one of the best commanders for boss fights.

>>7868593
You're not even allowed to grind easier stages without getting heavy penalties in EXP. Also, levels don't matter much in the game beyond the early bits where you need MP. You could be totally overleveled and still be crushed by bosses in a few turns unless you have proper strategy. While the first two bosses were 1-2 turn jokes that may have given you the impression that it's pretty easy, every single boss starting from Alice has their own gimmick. Proper setup is far more important than a level or two.

Also, Breaths are useless unless they're status effect breaths like Petro Breath (which you'll learn to hate in stage 8). They're PHYSICAL attacks that depend on HP. On the other hand, what's wrong with destruction beam? It's very powerful for this point in the game and versatile. I used it even in the endgame. Your problem might be that this early on Satori can't afford high magic attack since she should be prioritizing learning, so you shouldn't be using her for attacking damage at all except if needed for a boss battle.

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