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/jp/ - Otaku Culture

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>> No.11557421 [View]
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11557421

doing so would be terrible

>> No.11406024 [View]
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11406024

>> No.11174786 [View]
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11174786

>> No.11034187 [View]
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11034187

>>11034181

maybe he's just pretending to be retarded

>> No.10962747 [View]
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10962747

yes, that'd be terrible

>> No.10938509 [View]
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10938509

I think IN and UFO were the creative high points of old and new Windows Touhous, respectively. The games and stories themselves are so formulaic that there's only so much variation you can achieve within them. Stage 1 -> Stage 6 -> tea time. The two I mentioned relied the most on gimmicks and plain good design (like the stages foreshadowing the bosses), as well as memorable settings.

Eternal night+eternal life+artificial moon+Ikaruga+rabbits? Buddhism+a spring sky+a flying ship+retro shmups?! These sort of themes that ZUN manages to creatively combine are the best part of Touhou to me. You can see the research that's gone into them by reading the Touhou wikis. A lot of the character names are meaningful puns, and there's all these connections like the Buddhist wheel being the literal wheel of the flying ship that controls its fate.

Personally, I'd like to see more experiments like Phantasmagoria, Fairy Wars, and the photo games. Things that retain the characters and settings and danmaku we all love, but do something novel with the actual gameplay.

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