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/jp/ - Otaku Culture

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>> No.15940923 [View]
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15940923

Alright /jp/! More progress on the AI. I'm working in the group-AI-events that I started a year or whatever ago but then never ended up implementing (e.g. group games, like tag, etc)

Well I started tying that in, along with the existing event system, into my behavior tree system!

I'm not sure how to handle NPC dialogue though, from a programming perspective. 1-on-1 ones could be easy to program via the behavior trees I think, although I don't know if I want to have basically an emulation of the player-NPC dialogue option-choosing (maybe using the same system?) where the response to a dialogue thing could depend on which response matches their attributes. Yeah, maybe it's good to use the exact same system? Although I think that might lead to a lot of files, so maybe I should have the ability to inline dialogue responses into a file as deep as I want, instead of forcing multiple files, one for each decision-point?

>>15939981
>/vg/ dev with his kidnapper game

B-but I posted it on /jp/ like a year before I posted it on /vg/! /jp/ is where it all began.

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