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/jp/ - Otaku Culture

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>> No.17005514 [View]
File: 2.99 MB, 640x480, hacker9_bug.webm [View same] [iqdb] [saucenao] [google]
17005514

>>17004702

I'll test it out.

All of the bugs I mentioned here (>>16996851) were indeed in Test 5 (although I haven't tested if the BROADSWORD bug was inherent to the Test version or V1.05).

However I managed to find the cause of this bug:

>The JP1 door that needs 30 servers to open, and Stephan's door make the game seem frozen. To get out you have to press STATUS to call the menu and then dismiss it.

The invisible pause bug is caused when more than 99 servers have been placed in the IDC (in my case there were 100).

When I cleared the game and reset ,I was able to re-enter the IDC once. When I removed the excess server the bug was no longer present.

The same thing occurred when I experimented with a new game.

-When I cleared MASS_PRODUCED_SEAGULL, the end text, as well as the game reset text, were without problems.

-So far from viewing pretty much all of the game's text in-game, there were no more serious issues (except for a perhaps missing piece of punctuation here and there).

Although I have yet to find how to access some of the text from here >>16968017, namely the conversation with Noguchi, and the text with Kitaooji. (I did access the pond garbage text though, no issues)

-The attached webm file is an example of the BROADSWORD bug.

I am about 70% done with the translation of THE_BOTTOM_CAUSE for Ghost94/942. When that is done, I will continue on to translate the LOST_LEVEL, and then perhaps work on the item text for Ghost93/94/942.

In order to maintain continuity I will use TCE's translations for reoccurring items.

If you don't hear from me for a few days, it's probably because I got sick (or worse).

Good luck everyone.

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