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/jp/ - Otaku Culture

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>> No.17911950 [DELETED]  [View]
File: 765 KB, 638x849, 1481396280650.png [View same] [iqdb] [saucenao] [google]
17911950

>>17911857
>>17911738
>nothing will change

- Touhou comes to steam, is massively successful thanks to the ironic weeb needing it in his videogame facebook library to validate himself
- Other doujin developers take note of this, open up to the west via steam, further strengthening valve's position and further justifying their scummy business practices
- Other doujin games are not as successful
- Doujin creators ask themselves why
- Doujin creators increasingly pander to the west
- Japanese distribution platforms wane in popularity outside of porn games (eventually this niche is targeted as well)
- Platforms like steam take note of events such as comiket and directly compete with it by having choice developers release their games earlier on steam
- Such events stop being the main line of release of videogames
- The niche moves further and further into digital; the same arguments that were used years ago to convince westerners are now used in asia (namely, "digital means less production costs, means cheaper games")
- Physical events lose more and more notoriety and influence in the scene
- Doujin games lose their identity. Rigged western indie contests become the place to be
- Open road for western indie devs to take over the japanese market and further influence it
- The deep interconnection between doujin and mainstream content production means another avenue for western influence in japanese content creation is wide open

By 2030, anime, manga, doujin (now "インディー"), and most other otaku media niches are fully globalized. Politization of the medium soon follows, with western censorship standards close by.

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