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/jp/ - Otaku Culture

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>> No.43699886 [View]
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43699886

>>43633287
I know this artist's rumia is supposed to be grim and shit but goddamn it gets my dick hard

>> No.20607668 [View]
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20607668

I feel a little bit embarrassed about my Onaholes. Turns out, I now have ten holes in total. How many do you have on hand?

>> No.18425035 [View]
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18425035

>>18424886
Abnormal mode has always bothered me. If it's supposed to be the most punishing mode, why doesn't it have permadeath? Losing your equipment on death is not nearly as bad as losing your character. 21-inv limit is just a major inconvenience you have to work around (pet mules, everything from crafting to shopping takes thrice as long). Karma penalty from dogs/cats doesn't matter once you get past the early game and can defeat the guards. Enemies having gauge attacks earlier is pretty dangerous, but you shouldn't let anything live long enough to use them against you. It just seems half-assed as a challenge mode. In the description it says ''for those who like slow and steady progress''. Is it just the mode for stretching your play time out over several thousand hours? I've never seen anybody play Abnormal, all the daredevil masochists play Loss instead.

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