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>> No.15153830 [View]
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15153830

>>15152549
>Her god weapon, which is a coin, should do good damage

No, it doesn't. I've tested it by running a nerf test. At the same speeds with higher stats, Yacatect with the Kaneituuhou using Continuous Attacks actually does less damage than most of my other pets. I've had Mesheras do more damage, the Android do more damage, even the Defender has done more damage. The Kaneituuhou's natural 1d5 pierce 100 doesn't seem to help it very much. Numbers wise, she tops out the board, performance wise, her AI hinders her quite a bit.

For reference, here are the testing stats from the trial team - Yacatect's stat ratios are extremely high in comparison to everybody else, but given that her only actual ability of worth is Continuous Attacks on a weapon that has no major effects other than some generic resists and such, the moment you cross the threshold where your stats match her God form, she becomes "weak" in comparison.

Ironically I found out while testing Data Delete (the skill), Yacatect's default AI is actually much more passive than a Performaid [B]'s Berserker AI, because even her "offensive" AI isn't actually that aggressive in comparison. Meshera's Spellcast default was much more aggressive (Shadow Step + Chaos Ball) and even the Oblivion Priestess was more aggressive than Yacatect was.

For your standard vanilla play, a person that grabs Yacatect as a pet should generally be fine if their speed is ok, but the problem is that you can't even grab Yaca as a pet until you're at level 175, and by then 800 speed really isn't a problem given that Leold exists (I used 800 as a test threshold for my pets and myself - nerfed Yacatect's natural speed is around 200 - 300 something.)

Similarly, I'd conclude that if you want an enjoyable fight and not a complete beatdown, then fighting the Gods at a lower level might actually make it more enjoyable. By the time you're at max stats across the boards, your stats outweigh the Gods, but the Inner Gods at least have some countermeasures in place.

Yes, this is a testing team I had meant for AI testing rather than stat growth testing, so for their level range (50s) their stats are absolutely ridiculous. Don't take it as some sort of guideline for general stat growth, since the greenhouse conditions are basically optimized in this case. I think it does however, show a pretty good comparison of what happens when you narrow the gap between a God Pet with Penalty and some random pets.

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