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/jp/ - Otaku Culture

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>> No.27948204 [View]
File: 144 KB, 404x507, __fujiwara_no_mokou_touhou_drawn_by_shangguan_feiying__40883984770a875d9c403f4c02b7e419.jpg [View same] [iqdb] [saucenao] [google]
27948204

This might be me, but it seems corporates learned from Touhou's success, and started spinning franchises that sucked most people except for die-hard Touhou fans. I say this from observing artists making all kinds of doujin works over the years. They used to make many Touhou-related works, then started switching to KC, and now it's idolmaster, hololive, honkai impact, azur lane etc.

Which is why I simply cannot have fun with hololive. It's a corporate franchise to sell memes. Something that used to be spontaneous and community driven became designed, managed and dependent on sales. The business's pretty simple, hire artists to make many cute anime girls, based on a popular subject (gayming, pop-singing, history, legendary heroes, warships). Give them funny characters based on what's popular atm. Add music, gameplay and tailored memes, so the community starts feeding back into the loop of popularity.

Touhou was my life for a few years and will always be important, I see it as a fortunate page in Internet history. Good side is that we probably can enjoy it without meme-consuming normies now.

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