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>> No.34733546 [View]
File: 217 KB, 1280x720, kamaitachi_00.jpg [View same] [iqdb] [saucenao] [google]
34733546

>>34723105
-Tojita Sekai. That game has a chapter, where you can do many things as you see fit, with over 20 different endings, before eventually the possibility to get to the next chapter arises. You don't have to go there until you feel like you are done with all you want though.

-Kamaitachi no Yoru: It doesn't really branch routes or anything, it's about figuring out what happened. A bit rough, due to its age, but definitely a way to do choices.

It's really not a lot, but the reason why Tojita Sekai works is, because all those choices aren't really in a common route or so. You very quickly branch, which is why there's not really a lot of repetition and it's actually fun to mess around. Kamaitachi no Yoru works, because you have a simple goal in mind, and you really just play the game.
Most games with tons of choices have just too much repetition to make it fun. (or they don't matter) Like I enjoy the choices and messing around in Little Busters, but the common route is so long, it's fun once, and then it's time for a guide. Though in that case I just stopped playing the game there, because of the majority of the cast having been incredibly underwhelming. And I think the game enforced to play all the routes before the only route I would've been interested in.

>> No.19849146 [View]
File: 217 KB, 1280x720, kamaitachi_00.jpg [View same] [iqdb] [saucenao] [google]
19849146

This guy has a nice dialect.

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