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>> No.8741164 [View]
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8741164

>>8741050
FILTHY MONSTER
PURGE

>> No.7396332 [View]
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7396332

CRAFT CONTINGENT SPELL
[ITEM CREATION]
You know how to attach semipermanent spells to a creature
and set them to activate under certain conditions.
Prerequisite: Caster level 11th.
Benefi t: You can make contingent any spell that you know.
Crafting a contingent spell takes one day for each 1,000 gp
in its base price (spell level × caster level × 100 gp). To craft
a contingent spell, you must spend 1/25 of this base price in
XP and use up raw materials costing one-half the base price.
Some spells incur extra costs in material components or XP
(as noted in their descriptions), which must be paid when
the contingent spell is created.
See Contingent Spells, page 139, for more information.
DELAY SPELL [METAMAGIC]
You can cast spells that take effect after a short delay of your
choosing.
Prerequisite: Any metamagic feat.
Benefi t: When casting a spell, you set a delay of 1 to
5 rounds before it takes effect. The delay time cannot be
changed once set; the spell activates just before your turn
on the round you designate. Only area, personal, and touch
spells can be affected by this feat.
Any decisions you would make about the spell (including
attack rolls, designating targets, or determining or shaping
an area) are decided when the spell is cast, with any of its
effects (including damage and saving throws) decided when
the spell triggers. If conditions change during the delay
period in ways that would make the spell impossible to cast
(the target you designate moves beyond the spell’s range, for
example), the spell fails. During the delay period, a delayed
spell can be dispelled normally, and it can be detected in the
area or on the target (as applicable).
A delayed spell uses up a spell slot three levels higher than
the spell’s actual level.

>> No.1290391 [View]
File: 325 KB, 1220x1120, 1221172813613.jpg [View same] [iqdb] [saucenao] [google]
1290391

>>1290307
Sorry that position has been filled.
Perhaps you would be interested as an Imperial Guardsman? New Openings Available Daily!

>> No.61861 [View]
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61861

>>61847

Custodes: More badass then you could ever hope to be.

>> No.61266 [View]
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61266

Fools, I am power incarnate

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