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/jp/ - Otaku Culture

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>> No.5287758 [View]
File: 119 KB, 834x1200, KANA026.png [View same] [iqdb] [saucenao] [google]
5287758

>>5287748
One advantage of the hotel setting is ease in reusing backgrounds and sprites. One advantage of the premise is that any silly thing you come up with or see in a movie or anime can instantly be a side quest in later revisions or sequals of the game. One drawback of the premise is that it will require writing lots and lots of dialogue. You can decide for yourself how echhi or grimdark you want to go with it. I like lighthearted exploran gaems myself, but death and invisibility in a hotel do offer a lot of possibilities.
Also, I would suggest not going too crazy with the enemy monster types at first, i.e. get a functional game with a coherent central plot working before you include every type of ghost and minor demon you've ever heard of. Also, don't be tempted to make the game too easy just to let people read the next part of the stories. Dead people have nothing but time to waste, and so will the few people playing your game. Some grind and strategy in between chapters would make reaching them all the more rewarding, I think.

>> No.1378542 [View]
File: 119 KB, 834x1200, 1222556063918.png [View same] [iqdb] [saucenao] [google]
1378542

It's been awhile. I think I'll reuse Kana tonight.

http://rapidshare.com/files/140979619/my_lovely_ghost_kana.rar

>> No.1214790 [View]
File: 119 KB, 834x1200, 1219989140663.png [View same] [iqdb] [saucenao] [google]
1214790

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