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/jp/ - Otaku Culture

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>> No.7651617 [SPOILER]  [View]
File: 974 KB, 1027x717, 1311399741899.png [View same] [iqdb] [saucenao] [google]
7651617

>>7651607

Unfortunately, the introduction of crash shot, windmill became old news. Imagine windmill except with an arrow.

Alchemy is relatively easy to hit high with. For example, with all your enchants in, you can hit 1000 damage with a five charge flame burst and about 2900 or so with crits with a specific upgrade, but you will never reach endgame giant melee or endgame elf range tier damage.

It's sad to say, but I can't expect anything other than "grind to improve damage" concept from a Korean MMO. The only reason I play this game now is for the music composing. I have been playing on a Korean test server (only need 10% exp to rank skills, gain 5 AP per level, daily rebirths till level 100 and weekly afterwards), and honestly, taking the grind away from this game makes it infinitely better.

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