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>> No.24005052 [View]
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24005052

Played the new Eushully for 5 hours or so. It's shit.

1) Extremely aimless plot, the paper-thin edgelord protagonist literally decides "hmm it's time to conquer" and then starts wandering around collecting monsters and skirmishing with angels. This is the whole plot for hours.
2) As hinted at above, paper-thin characters. It's Eushully so this is to be expected, but I decided to mention it anyway. Also, I do think Grasetsa had better than average characters for Eushully so it's a regression from that.
3) Linear stage progression with no classic Eushully basebuilding or any kind of non-linearity outside of some side events that get unlocked periodically. Instead of a satisfying gameplay loop where you gradually power up you're constantly forced to push forward. Which I dislike because...
4) There's no replay maps to get stronger, so each map has to be exploited for its resources in full, which leads to a lot of tedious play. Do all of the battle objectives or you'll never get that item. Pick up all the treasure or you won't get any more consumables. Capture as many enemies as possible to get EXP while you can etc. Optimization can be fun, but when all the things you're doing is tedious busywork, it sucks to be forced into it. Even capturing enemies is tedious since it's mostly just attacking them with attacks that do no damage before moving onto damage.

Overall this game is really bad, no redeeming factors outside of okayish presentation and I guess Eushully production values art-wise.

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