[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.21524653 [View]
File: 449 KB, 700x702, 1560446905436.png [View same] [iqdb] [saucenao] [google]
21524653

Tell me /mbgg/, why are so many people negative towards games with chibi sprites no matter how complex the games are?

I mean look at FGO. I played it for years in the past. The battle sprites, their animations and fair event grind times are the only redeemable things in the game. Meanwhile in "chibishit" GBF everything is fully voiced, new characters and events are delivered without taking a break for 2 months, tons of free stuff during holidays and plenty of ways to get limited stuff including sparks and permanent side stories for the oldest events. Besides, the animations for chibi sprites in Granblue are not that bad. They've been good for a long time now. Same thing with Priconne. The sprites may be worse than those in Granblue but anime cut-ins during unity bursts make up for it. And both games have tons of side content and long term objectives you can work towards to without rushing. FGO has none of it. The only thing you can do between events is farm exp fodders (and farm uncap resourses at unfavorable AP rates/drop).
Same thing with Epic 7 and Idola. The games have fully sized battle sprites but Epic seven feels like it's holding your hand all the time and everything feels so limited and restricted it's no better than your regular cashgrab autobattler. Idola doesn't even have good animations and was DOA when Sega decided to follow FGO's event delivery schedule.

And then there's FEH which sets the worst example for all the chibi sprite games. Low effort in everything yet extremely popular because Nintendrones will eat everything Nintendo.

Navigation
View posts[+24][+48][+96]