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>> No.17029129 [View]
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17029129

>The increase in potential decrease [in 1.67] was a little too much, so all potential increases from training and items have been increased. The potential decrease remains the same.
Can we expect 80% potential from training once in 1.68?

>Like attribute potentials, potentials of all skills will now increase by 2% when waking up.
>When earned AP causes current AP to exceed the cap of 2000, the excess AP earned will decrease total AP. (This means that AP is no longer wasted when AP is at cap.)
>Lulwy will now accept arrows and bolts as offerings.
>Ehekatl will now accept dead fish as offerings.
Good.

>When drunk, insanity received is halved and Sanity counter will increase by 1 less.
Drunken Yith brawling

>Decreased influence of level and increased influence of attributes on maximum HP and MP.
Time to get your remaining stats to 2000, Kai.

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