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>> No.17032372 [View]
File: 1.64 MB, 1619x1273, lordofthedance.png [View same] [iqdb] [saucenao] [google]
17032372

>>17029441
Fascination dance is what I'm currently using at party time quests. You make slightly less gold using it but you gain a bit more tickets at party time quests. I also like it because the animation completes a bit quicker than performing or using ensemble. I'd say fascination dance holds up well. Just got to get enough charisma to make use of it. Currently farming tickets for hero cheese and magic fruit for my pets but tickets can also be used to supplement herb supplies and I got plenty of speed uppers by using tickets.

>>17029526
For some reason I read that as Yacatect saying that to me because my eyes were attracted to the more gold part. That would be funny if she actually said that considering she's the person always asking if you're making gold and when you load up the game she gets all fired up about you making gold.

Considering I now have Yacatect working as one of my shopkeepers, I look forward to the day where I'm the one who wakes her up smugly saying it's time to make some gold yet having her groan saying I've made enough and should just be content.

>>17031392
I wonder how giving the keys to the player so to speak in determining dungeon design plays into farming small medals, gold, and big daddies.

For the player wanting to game the system, I could see a player reducing the map to its smallest size and to one corridor to farm gold and to have an easier time shooting for stairs to hunt the boss for small medals. If the amount of enemies on a floor is dictated by map size, then a player would increase the size of the map to max for an increased chance of big daddies spawning.

Should the player have the power to do that?

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