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>> No.20384368 [View]
File: 295 KB, 1280x720, planet_dragon_00.jpg [View same] [iqdb] [saucenao] [google]
20384368

>>20384318
Depends on what you want. Softhousechara is usually absolutely bad at explaining how their games work and with "getting into it". You will kinda always be mad at them. But usually they make you motivated enough to "not let the game win with stupidness", and then they kinda become strangely fun. Usually.

The game you posted for example is definitely not for everyone: The "how to play" manual doesn't tell you the most important thing, that everything is about multiple playthroughs. You keep everything. You'll do this like 50 times. It's fast. You even do entire playthroughs just klicking the same training button. (doesn't take very long, if you do it right, with holding ctrl to skip confirmations and whatnot) It's pretty fun though, if you realize this. Then, once you are past the tutorial (which some manage to fail...), you never lose anything. To be fair, the game never tells you your time-limit. But really, just beat the damn tutorial without dong tons of random shit, and you are good.
What follows? Flag hunt. Extreme old school. Many flags have required flags from completely other characters. All the while you ... well, grind. The game barely has different dungeons, but gets quickly too "hard". Btw, some events have variations for different areas of skill-levels. You can reset skill-levels, but you better don't care about 100%. The.. uh.. important scenes should be easier, but still. I took forever to get all the demon loli girl variations. Kinda part of the fun though.

Their trading sim (I think released right before Maken?) was pretty shallow when you think about it. You can buy stuff and sell anywhere else with profit. So you just carry what you can and make money, while you do "tasks" following side-events and main-events. It's a game that should be boring, but can quickly result into "one more, just one more". Kept me up way too late at night once.


Luckily the games are short. The newer ones at least. And if you don't read all the damn text. (trust me, you don't want the 3 different lines for each of the hundreds of different things you can ship around in the trading sim for example) And honestly, they are probably more shit than anything else. But they can be a very good guilty pleasure. Also there's usually a good enough main girl. Which is kinda surprising.

>> No.17037077 [View]
File: 295 KB, 1280x720, planet_dragon_00.jpg [View same] [iqdb] [saucenao] [google]
17037077

After some library shut-in and trying to escape from reality, it's time for some space adventure.

This game is actually relatively fun. I'd like a little less scenes about random "technical" aspects of spaceships and whatnot and instead a bit more character interaction though. Similar to Noroi no Maken the characters just stale a bit pale, although at least the girl on pic related could be quite a nice character.
Gameplay is on the one hand overly simple, but still kinda gives me the "just one more thing" feeling. It seems like it should be boring, but somehow manages not being so, for me at least.

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