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>> No.16747184 [View]
File: 757 KB, 804x606, Saya1.png [View same] [iqdb] [saucenao] [google]
16747184

>>16746370
I think baseline stats of 100 in life and mana for pets is enough for most of the game. If you can get more that's always good though. My first pet I worked on for this character, Saya, is an Elea Warrior and she had 90 life for a very long time before I upped it a bit recently. Didn't have many problems with her so if you can get life and mana in the 90 to 100 range you'll be golden. Hero Cheese, Ruby equipment, and evolutions can help get you to your target.

If your Valkyrie is checking to see if your party has cheer first and then shadow stepping to her enemies, that might be as efficient an AI as you can get her.

Since she's dual wielding it is very important for her to have access to multiple attacks in one action. Ideally the weapons would have timestop and deal lots of magic damage as well. So any equipment that has the stat saying, "additional attack chance." should be given to her if your character doesn't need it.

The weapons you're using now for your Valkyrie is fine but eventually you may want to transition to living lightsabers like I'm doing with Akeno and run a good material kit through them. By using an Ether(Pets are not affected by ether gear and the corruption it brings) or Adamantium material kit you can get a lightsaber up to 2d15 damage with 100% pierce. Having two living lightsabers doing 2d15 damage, with lots of magic damage, with a dual wielding pet doing 8 attack an action, should be pretty good.

Once you're done taking care of your characters speed, then you might want to consider raising your Valkyrie's speed through AP. After that, use AP to bonus points. The core skills of a dual wielder are tactics, dual wield, and weapon skill of choice. I would first shove all bonus points into tactics to aggressively increase her damage. Once tactics is around 500 I would then do weapon skill of choice and bring that up to 500 and last dual wield. Although I recommend tactics first, if you're having problems hitting then put points in weapon skill of choice and dual wield until you're hitting fine then go back to upping your damage.

If fox brother's INI is still around the numbers of the god reward pets it shouldn't be too bad. Higher INI to me usually translates into meaning that I'll have to spend more gold on them for training fees and that they'll need to start off fighting higher level enemies compared to their lower INI pets which can start with weaker enemies to gain AP. Part of the reason why I train only one pet at a time and bench the rest is for that reason. I get a pet to a certain level of skill and attributes then I work on the next pet.

If I was in your shoes, I would be benching everyone and first working on the pet with the lowest INI score/easiest to train. By the time I'm done training said pet to a certain skill and attribute level, both my pet and my character should be stronger and further along in the game. This means that I'll have more resources such as more gold/ability to generate more gold, can do higher level dungeons/harder void floors, more materials to craft things, more vendors to buy goods, etc. With access to more resources, training that higher INI score pet shouldn't be as hard.

That's just me though. By all means do what you think is best for your party based on your circumstances. Do what works for you.

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