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/jp/ - Otaku Culture

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>> No.7617442 [View]
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7617442

I still remember when the difficulty of shumps didn't rely in the complexity of patterns or quantity of bullets on the screen, nor the size of your hitbox (because at that time you believed that the entire area of your aircraft couldn't be touched), but because of the sluggish controls, and homing bullets that were faster that your own aircraft.

Good old times before everyone started to go all "tourneyfag" on this genre.

My sister won't play this game with me anymore ;_;

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