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>> No.7456161 [View]
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7456161

>>7456119

Yeah, I know what you mean about moving on to a more complex game like the ones you mentioned or say God Hand.

I guess what it boils down to is that while the more complex game mechanics lead to a good, rewarding experience in a better game, it's also worth mentioning or playing the simpler, yet also well-designed game.

R-type and Gradius are pretty straightforward compared to the newer shmups' scoring systems, mechanics, bullet patterns, and speed. But what makes the two noteworthy is that while mechanically simpler, the games take into account your options while balancing the game around the more limiting options. Certain Gradius bosses are designed to be frustrating considering you can only fire straight forward which forces you to wait out a pattern until the core is vulnerable, or position an option carefully to get around this limitation.

The deeper game has the challenge of taking into account the more diverse array of options/outcomes while balancing the game around them. I think both types of games are incredibly fun and interesting as long as executed correctly.

And yeah, the typical RPG hasn't undergone a much a single transformation in ages in substance. Most of the big names are just flaring polish with no substance behind them, like empty aesthetics which in the end feel bad since it's mismatched to the poor strategy of the game.

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