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/jp/ - Otaku Culture

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>> No.21004956 [View]
File: 283 KB, 1440x960, エア[神化覚醒] 全身.png [View same] [iqdb] [saucenao] [google]
21004956

>>21004766
There are three major ones on this thread, Flower Knight Girl, Aigis and Kamihime Project.

FKG distinguishes itself by having little in the way of gameplay and being mostly a looking-at-cute-girls simulator, it maintains its fanbase through extensive character material (everyone gets two H-scenes, about four character quests, a date scene and usually some showtime in event/nation/main story segments) and a dev team renowned for their generosity, though they recently shot themselves in the foot with an uncharacteristically greedy collab (which is going on for another day, so you can easily reroll for Milim if you're into that Slime isekai). Still, you'll hardly go two weeks without free items/rolls raining down on you, they're quick to listen to players and fix disliked mechanics, and their character design is a delight if you're into flowers, since they work in some very small details for you to find out (like how Kancolle's damage portraits reflect how the corresponding ships sank)

Aigis is the go-to tower defense game and should be your default choice if gameplay is your thing, it's mostly a vanilla fantasy setting but has been around for so long that it has a dedicated community and inhouse memes (even on the EN side, which maintains a great wiki). Its new player support is top-notch, as there are a lot of easy SCs (paid currency) and other goodies that you can get from revivals before the well runs dry, but the going's tough when it does (you get about ten rolls a month from renewable sources). While the game makes a good attempt to avoid powercreep through repeated buff waves, it's still recommended to reroll for some of the more egregiously broken units, as the game's extreme challenge stages (majin advents) are extreme indeed and may need years of teambuilding to handle at the top level.

Kamihime I don't really play, but the general idea is that it's porn Granblue with all that entails. They've got some of the best art on DMM (though Jewel Princess now takes the "R18 game with Azur Lane levels of eyecandy" cake), and like Granblue they're not especially stingy with free rolls and rates, though you need consistent in-element teams and building these is a wholly different matter. Another distinguishing feature is that, while FKG is overwhelmingly vanilla and Aigis features some monstergirls at best, Kamihime (especially early on) likes throwing in some unconventional fetishes and character traits.

Other notable R18 games include Otogi Frontier (fairytale theme, gives out so many tickets that even FKG is jealous, features NTR and rape if that's your thing), Jewel Princess (minerals theme, top-notch art/scenes, comes up with new event types all the time to keep things fresh) and Iris Mysteria/Tokyo Necro Suicide Mission (by August/Nitroplus if you're a fan of either, the former closed down temporarily to pull itself together so it might be good now, the latter sounds like a full-fledged TN sequel passing itself as a browser game... but VN companies are notoriously bad at handling these games so handle with care). Also things like Brave Girl Ravens, Senran Princess, Idol Wars Z and Iolite Link which have survived long enough to prove their mettle, but I don't know anything about them beyond that. Artwhirl has been a darling here for its custom character skits too, hope it can avoid the downward spiral and bounce back from its current rank.

>> No.19259307 [View]
File: 283 KB, 1440x960, 1507378087621.png [View same] [iqdb] [saucenao] [google]
19259307

>>19259005
not this one

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