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>> No.11552685 [View]
File: 19 KB, 519x379, 1348794635955.png [View same] [iqdb] [saucenao] [google]
11552685

>>11552684
Yeah, normally the big problem is getting the assets down, but this game had some cool stuff already. Not a lot, but it was shaping up nicely.

I think the team just ran out of steam and fell apart.

>> No.9790136 [View]
File: 19 KB, 519x379, 2x sprites.png [View same] [iqdb] [saucenao] [google]
9790136

Hello, /jp/. I'd like to thank those of you that gave advice regarding a game design document for /jp/ Milk Tea in one of the previous threads. That helped me figure out what kind of things I needed to clarify to keep the project moving forward. Sometimes it's easy to accidentally leave out details that have been on my mind for awhile. Thank you, /jp/.

Since the last time I've posted here, we have been progressing steadily.

The artist, in particular, has been incredibly active. He comes up with the majority of the designs, then draws them rather quickly.

The guy in charge of music has shown great promise too, though making new songs is a slow process, especially for someone busy.

Also, here is a sample of the bigger sprites from the sprite artist. She works quickly and does a nice job of translating the artist's ideas to sprite form.

>>9789879
Thanks for remembering /jp/ Milk Tea. Even something as simple as that makes me happy...

>>9789885
You're considering helping with the project? That would be great. What kind of talent would you like to lend to our project?

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