[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.17192233 [View]
File: 289 KB, 1280x720, yabai_01.jpg [View same] [iqdb] [saucenao] [google]
17192233

Alrighty, this is really a shame with moteyaba.

The girls are really likable, but the writers aren't good at using that.
First of all there is a pretty crappy protagonist. That obviously never helps, but he is really fucking weirdly written.
The the game completely ignores building relationships. I know, that's.. KINDA the theme, but you gotta do something else then. The "relationships" that get formed are empty and lack life.

Then a BIG problem: the slice of life is boring. The routes feel empty. I've realized that they really loved to skip anything that could be remotely interesting and concentrated on random dialogue between characters instead. Like for example, protagonist is with a girl on a "date", she wants to buy some things. So she says stuff like something for her brother, something for another heroine you know and so on, the protagonist should help her. Then the game skips ALL of that and just adds some random other dialogue at the end. Pretty much end of "date". They could've actually made an arc out of that, easily even, and just give everything some easy purpose. They didn't. Because that'd be work? I dunno.
The whole thing feels so limited. There are very few locations and very few things that actually happen and aren't just shortly talked about and then forgotten or ignored. It's like the authors never wanted to bother with actually writing anything aside of empty dialogue. I mean technically the characters were even in a club that explores myths and strange things or whatever, but don't think they ever bothered actually writing much there. Nope.
Random dialogue. All the time. That's fine for an hour or so, but the routes are like 3-4 times that. And all routes are obviously like that as well. Now there is SOME tacked on main-story, but unfortunately it's about as good as you can expect of a moege. Kinda includes my issue with the protagonist as well. Let's just say, if he wouldn't act REALLY weirdly a lot of times, the story wouldn't work I think.


In the end I kinda go out of the game just as empty as the routes were, and disappointed. I kinda wanted some nice routes with those characters. What a weird game.

Navigation
View posts[+24][+48][+96]