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>> No.17597784 [View]
File: 7 KB, 128x192, nightmare.png [View same] [iqdb] [saucenao] [google]
17597784

>>17597304
Dungeon danger levels are influenced by the highest level dungeon you cleared. You can track highest level dungeon cleared using your journal. If you don't see it in your journal try going to options, game settings, and changing record to show max. Dungeons spawned will generally be around that level with a few outliers of really high or low levels. If for some reason you challenged a dungeon beyond what you should have you can always check out the Oblivion Palace in South Tyris to place your dungeons at a more reasonable level.

Rogue boss scales and they show up more based on if you have cargo and fame. One of the changelogs says that as you level up your encounter chance for them decreases actually. Explains why I haven't seen them in forever myself while early on they love to bully people.

Job board quests are largely based on your fame.

>>17597399
Lv 4,451 in the void so far. Void monster level cap is 6,666. Doing awakened dungeons monster cap is 6,666 with one exception. The dungeon boss can be lv 6,666 - lv 8,332. Lv 8,332 seems to be the max lv monster I could find. Doing Lv 7,000ish - lv 8,500ish awakened dungeons had bosses that were exactly 8,332 leading me to believe that's the highest they will ever go. I can probably check off one of my goals. Have Kai become the strongest thing in existence in my Elona game. There is nothing in the game now that can challenge my character as long as I'm paying attention. Only thing left for me to do now is reach lv 6,666 of the void to see if there is anything special about it.

>>17597468
This thing looks kinda nightmare fuel. Don't know much about mutants but the wiki says mutant starts with only chest, hand, shoot and ammo. Sprite might work if just going all hands or something.

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