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>> No.18620224 [View]
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18620224

>>18617302
>>18617383

I should add, that for a more macro-level update I released the 0.3 pre-alpha on Christmas eve, then for about a week after I did some patches (0.3.1, 0.3.2) for bug-fixing and some performance stuff.

Most of the performance stuff was optimizing the collisions and pathfinding. I redid my intrusive multi list implementation (basically an intrusive linked list that can have a node in multiple non-owning lists), which helped some of my collision-detection. I further optimized it by caching all static geometry (stuff that doesn't move once it's created) and just updating local areas in the precomputed walkability grid when adding/removing some geometry.

For some reason people on high-end nvidia cards get lots of lag though, I'm not sure why. Low-end or older nvidia is fine. AMD seems to be fine. Integrated intel is fine. Like 16fps on a 1080 GTX vs 200fps on an old integrated intel card on a laptop (and on that machine, it's the CPU that bottleknecks it, the rendering only takes up like 5% of everything).

I was busy with other stuff in January-February though so I didn't get to work on it much.

And now I'm not really sure what to do. I have this todo list but I really don't feel like working on any of these things...

>>18620167

Nah, it'll most likely be boring stuff like saving/loading makes all computers unusable, or saving/loading makes bladders empty.

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