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>> No.14952243 [View]
File: 1.36 MB, 1856x2010, pets2.jpg [View same] [iqdb] [saucenao] [google]
14952243

>>14951430
I should definitely look into this. Thanks for reminding me of this feature.

>>14951752
I was always wondering why the enemies were getting harder faster. This explains it. Thanks for the heads up on that.

I've been on floor 560 of the void since forever. Not because I can't push further, but because my pets and I are still getting AP from that floor and the floors above(floor 559, 558, etc). Floor 560 used to be insanely hard but after grinding that floor and the ones above they're relatively safe floors for me to train on.

Typical grind session has me casting return and selecting the void which warps me to the hardest cleared floor I was on. I then proceed to go up instead of down all the while grinding my spells and having my pets pick off weakened enemies for AP. For a weak pet or a pet I'm just starting to train I start from void floor one and proceed down until I find the floors that start giving them AP which it sounds like you and others are doing. So its pretty much either going down or up in floors in the void until you find the sweet spot for AP gains.

As you really carve out the void and establish a huge span of floors that your character can easily survive in, farming AP for pets becomes relatively easy and systematic allowing you to pretty much take any pet and make them powerful. Especially if you do the AP to bonus skill points thing. The single biggest hurdle for pets training down in the void imo is speed. Once they have enough it gets a whole lot smoother. Since they're moving faster tagging isn't nearly as painful if you have to do it and also, once their speed is high enough they should be surviving more. Eventually they can just run around by themselves with only the need of maybe a heal every now and then.

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