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>> No.17677328 [View]
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17677328

Here we go again...
I've taken a look at the code again. There are three things the selection depends on:

>taisei = inv(11, ci) + inv(20, ci) + gdata(11)

where inv(11,ci) is a number of sides on damage dice (for example, weapon with 9d3 damage will have inv(11,ci) of 3;

inv(20,ci) is an enchantment bonus,

and gdata(11) is number of current month.

The selection hasn't changed:

>First choice, Enchantment Bonus + 4, is always available.
>Second choice, the resistance, is determined by remainder from dividing the number by 11.
>Remainder of 0 means Fire Resistance will appear as choice, 1 - Cold Resistance, 2 - Lightning, 3 - Darkness, 4 - Mind, 5 - Poison, 6 - Nether, 7 - Sound, 8 - Nerve, 9 - Chaos, 10 - Magic.
>Third choice, the elemental damage, is essentially the same element as in second choice.
>Fourth choice, the stat increase, is determined by remainder from dividing the number by 10.
>Remainder of 0 means increase in STR, 1 - END, 2 - DEX, 3 - PER, 4 - LER, 5 - WIL, 6 - MAG, 7 - CHR, 8 - SPD, 9 - LUC.
>Fifth choice, the skill increase, is determined by the same number.
>Remainder of 0 means Eye of Mind will appear in the list, 1 - Casting, 2 - Dual Wield, 3 - Two Hand, 4 - Tactics, 5 - Marksman, 6 - Healing, 7 - Meditation, 8 - Magic Device, 9 - Magic Control.
>Fifth choice is determined by remainder from dividing the number by 9.
>Remainder of 0 means Shield will be added in the list, 1 - Evasion, 2 - Disarm Trap, 3 - Heavy Armor, 4 - Medium Armor, 5 - Light Armor, 6 - Stealth, 7 - Greater Evasion, 8 - Magic Capacity.
>Sixth choice is determined by remainder from dividing the number by 12.
>Remainder of 0 means Mining skill will be added to the list, 1 - Carpentry, 2 - Tailoring, 3 - Jeweler, 4 - Gardening, 5 - Cooking, 6 - Anatomy, 7 - Fishing, 8 - Alchemy, 9 - Lock Picking, 10 - Detection, 11 - Sense Quality.
>Seventh choice is determined by same number as sixth.
>0 adds Weight Lifting skill to the list, 1 - Pickpocket, 2 - Swimming, 3 - Literacy, 4 - Gene Engineer, 5 - Memorization, 6 - Faith, 7 - Negotiation, 8 - Investing, 9 - Performer, 10 - Riding, 11 - Traveling.
>Eight choice, responsible for the special skills, is determined by remainder from dividing the number by 7.
>Remainder of 0 means Damage to gods will be added to list of choices, 1 - Damage to Undead, 2 - Damage to Dragons, 3 - "increases your chance to deliver critical hits", 4 - "enhances your spells", 5 - "enhances your breath", 6 - "gives you a chance to throw an absolute piercing attak".

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