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/jp/ - Otaku Culture

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>> No.7216632 [View]
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7216632

This game got boring, I just go online for the lotto cubes now.

>> No.6998606 [View]
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6998606

>>6998591
Actually, that none of the fagbuilds require true skill is exactly what I meant. From Winberrls, to hoppers, to zook seraphs, to EVEs. None of these builds require skill to be able to perform well. They perform well by default. When you apply people with real skill to them they become devastating though.

>> No.6881731 [View]
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6881731

>>6881423
It is 2-1-1-2-1-1 etc. It's exactly like the double mag in OBT. Which makes it very good, because you can just not hold down the button and always shoot 2. Once you get the timing down right and used to it, the double weapons become very powerful.

>> No.6147649 [View]
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6147649

It's up now.

>> No.5455118 [View]
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5455118

>> No.5377476 [View]
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5377476

[ CosmicBreak ]

I have been trying to figure this game out. Trying to understand what is a combination for success.

The first step was obvious: Stick together with your team.

But then I started noticing that we still lost sometimes even if we stuck together.

So asked myself, what else have we missed that wasn't so obvious at first? I have come to the conclusion that every good team, needs good melee players.

There's no question about it. Good melee is what separates the average team from an above average team. Their purpose is to punish outliers, outflank the enemy, and disrupt their backline. I've also noticed that expert players always have some sort of melee.

Do you agree with my assessment?

>> No.5370496 [View]
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5370496

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