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>> No.5712036 [View]
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5712036

>>5711805
tweaking the d3d internal resolution, the stress lays on your graphic card so depeding how good it is you'll be able get decent fps with a high resolution or not (a 9600gt should manage 1024x1024 fine)

>>5711840
Because you're working with a native resolution of 640x448 which is then resized to fit your window size. So unless you crank up the internal resolution it will look bad.

Anyway, this doesn't work with AT becuase it's mainly 2D and if you change the resolution glitches appear. The most you can do is set manually the internal resolution to 640x448 instead of clicking the native checkbox. That way you can enable the bilinear filtering, which will make the textures look better.

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