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>> No.131011 [View]
File: 930 KB, 1600x1200, 1204543633672.jpg [View same] [iqdb] [saucenao] [google]
131011

For most of the characters Tech level 2 is enough, so you can attack twice without using vitality. Why only 2nd lvl? Because only 1st and 2nd hit in combo cause real dammage.

For Eruru, Doiry and Gurra 2nd tech level is also max level so you have very quick access to their super move. Especially for twins since they can easilly eliminate earth-based soldiers that can be very dangerous for Oboro.

Well, Urto and Kamyu also have only 2 lvls of tech, but they have shorter range than normal magic users(in fack range as normal h2h characters). You will use them to magic attacs only so there's no need to increase their tech since the're not gonna use it anyway.

Hakuoro, Oboro, Benawi nad Kurou. They have no real use for maxed out tech. Finnishing blow is surely destructive, but you cannot use it very often (more likely you will use it only when shit hits the fan) and you need to invest truckload of BPs to reach it. Especially when it comes to Oboro, which can be easilly turned into most destructive team member.

Teoro, well, you have him only in first arc, so he doesn't really matter.

Karura, well, her Tech lvls aren't cheap (600BPs), but you need to increase it only twice to get to her ultimate move, and on top of that her vitality increase really fast, so she can use it more often.

Aruru aslo have only 3 lvls of tech, though I haven't used her much. Dirt-cheap defence is not enough reason to use her.

Touka, Genjimaru - Their Tech is forced to max, so they were always weakest part of the team, unfortunetly.

>> No.130998 [View]
File: 930 KB, 1600x1200, 1204543292466.jpg [View same] [iqdb] [saucenao] [google]
130998

For most of the characters Tech level 2 is enough, so you can attack twice without using vitality. Why only 2nd lvl? Because only 1st and 2nd hit in combo cause real dammage.

For Eruru, Doiry and Gurra 2nd tech level is also max level so you have very quick access to their super move. Especially for twins since they can easilly eliminate earth-based soldiers that can be very dangerous for Oboro.

Well, Urto and Kamyu also have only 2 lvls of tech, but they have shorter range than normal magic users(in fack range as normal h2h characters). You will use them to magic attacs only so there's no need to increase their tech since the're not gonna use it anyway.

Hakuoro, Oboro, Benawi nad Kurou. They have no real use for maxed out tech. Finnishing blow is surely destructive, but you cannot use it very often (more likely you will use it only when shit hits the fan) and you need to invest truckload of BPs to reach it. Especially when it comes to Oboro, which can be easilly turned into most destructive team member.

Teoro, well, you have him only in first arc, so he doesn't really matter.

Karura, well, her Tech lvls aren't cheap (600BPs), but you need to increase it only twice to get to her ultimate move, and on top of that her vitality increase really fast, so she can use it more often.

Touka, Genjimaru - Their Tech is forced to max, so they were always weakest part of the team, unfortunetly.

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