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/jp/ - Otaku Culture

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>> No.10911130 [View]
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>> No.9641838 [View]
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>>9641790
Yeah playing a bit in practice it seems the culprit was more her general movement speed advantage over Iku, which is enormous, rather than the range on it, which is still decent. And compared to Iku's air options, which have a collection of funny hitboxes, blindspots, and startup times, it's fast and annoyingly straightforward.

Again it's just that I don't know how to deal with it with Iku yet, and I'm sort of frustrated because a lot of people here play Meiling so I should have at least stumbled upon a workable solution by now.

When I played Okuu, a rather long time ago, none of this gave me any trouble because Okuu had nice straightforward ways of dealing with this, both in air and when Meiling is coming at me from a few feet off the ground.

>>9623855
Anyway, I guess I'll rehost and upgrade my tier to input fumbler tier.

>> No.7221615 [View]
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>> No.6107995 [View]
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6107995

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