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>> No.13108430 [View]
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13108430

>>13107638

SF fag here. Past few days were spent on test-forting the current build to stabilize it before I add more content.

Not sure if yukkuri are in need of a nerf or not. On one hand, the first biokuri siege was thwarted when the mob attempted to attack some wild camels and ended up running away in fear after said camels killed two of them before going down, yet the second siege managed to down two blind cave ogres (captured by yours truly as part of a devious trap) after losing six yuks. Namely, the way yukkuri are currently calculated by the game gives them "bones" in their limbs which are supposed to be made of hair, and their skin is real skin as opposed to rice pastry. Perhaps if I removed the former, they wouldn't have the strength to pulp the head of an ogre over 50 times their size.

Suika play more or less the same as they did last version, though I decided to change their physical stats just a tiny bit; they have ++ rank strength, but + rank focus, as opposed to the dwarves' ++ rank focus and + rank strength. Goring things with horns also uses the stance skill rather then the biting skill. Finally, the Suikan headwear of choice is the ribbon, which they shall wear on their heads to look pretty.

Sorry no pretty screenshots. Currently working on giving the inbabas a sprite sheet as well as finishing up the Suikas' sprites. Once the level of content is on par with the last version of Suika Fortress, I shall attempt to release it to B12.

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