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/jp/ - Otaku Culture

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>> No.18657338 [View]
File: 92 KB, 600x669, さとり.jpg [View same] [iqdb] [saucenao] [google]
18657338

>>18648812
Ohh?

>> No.18255079 [View]
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18255079

>>18253944
it's really easy to identify and ignore a shitposter, don't worry your (?) thread is still fine. >>18250565 this guy saw >>18250111 as (parahprased) shitting on AoCF, and you know shitposters don't bother with reading comprehension.

If you're the one who wrote >>18248701, this post kind of sounded like the author did not like fighting games personally and extended that to the /jp/ touhou group, overall a very dismissive attitude towards the fighters. And it was worthwhile to nitpick the term "casual" because as I pointed out, it really makes you sound like you don't know what you're talking about. Compared to fighters like tekken and nu-street fighters, it has some very tight timings and combos aren't as straightforward as they ought to be, often requiring you to sometimes delay execution or recognize that you started the combo at the right distance from the opponent or the corners, etc. etc. To me that's enough to dismiss it from casual status, and considering other things you have to keep in mind: skill cards changing the movement set of characters drastically (like Meiling) forcing you to rethink your footsies, the weather pattern (which you can control and predict, by the way), it really drives home the point. Of course I'm only talking about soku since that's the only fighter I've played, and I know this is really an AoCF thread but soku is a fighter, which you called casual.

Other than that, if we were to explain why AoCF has no matchmaking threads, you may have hit the nail on the head already:
- Tasofro netcodes
- Subculture of a subculture, small player base
And my own personal addition:
- it could be true that /jp/ posters spend more time on doujin works than on official games (if at all), and that we are lucky to even get a non-shit regular STG thread going.

>> No.17744297 [View]
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17744297

>>17744255
Relevant.

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