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/jp/ - Otaku Culture

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>> No.16574858 [View]
File: 667 KB, 800x600, slopew.webm [View same] [iqdb] [saucenao] [google]
16574858

I think I solve my slope problem I had to minus the box's height from the movement. although I am doing boxheight -1 otherwise it doesn't hit the slope's collision.

Of course when I go to implement it for real it will probably be its own unique hitbox underneath the player that checks for this because the hitbox of the slop would have to be underneath the actual slope or else hitting it might ruin trying to jump and land on a slope...

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