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>> No.11104088 [View]
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11104088

To anyone with programming experience who wants to get into game engine programming, I wholeheartedly recommend this book, Game Engine Internals by Jason Gregory (one of Naughty Dog's current lead engine programmers). For me, it was THE text that took me from technically knowing how to program but having no idea how to "structure" a game engine, to generally knowing what I was doing. It's so dense with information that I found myself reading hundreds of pages in a sitting. A lot of it deals with AAA-dev issues like manual memory management techniques and 3D math, but a lot of the basic structural ideas apply to 2D hobbyist devs as well.

You should definitely grab it and curl up in bed with an e-reader thing for a few hours if you're serious about game programming. You can easily find a PDF by asking around at a certain bay of pirates.

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