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/jp/ - Otaku Culture

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>> No.11988948 [View]
File: 33 KB, 256x363, Bokuten.jpg [View same] [iqdb] [saucenao] [google]
11988948

Visual Novel translation status


12Riven- 38/72 scripts translated, 3/75 scripts edited
Ace Attorney Investigations 2 - translation: 100%, editing 75%, case 1, 2, and 3 released
Air (Project 1)- Released 2nd Beta patch and 70% edited
Air (Project 2) - Fully translated
Amaenbo - Being translated
Amagami - 1st day patch Released for PS2/PSP, "445/1966 original edition scenario scripts translated (22.6%)"
Anniversary no Kuni no Alice - 49% translated, 27% edited
Aoiro Rinne - "Translation progress: roughly 53% (588 KB of 1.12 MB)"
>Ayakashibito - Fully translated and edited. Finalization and QC, and installer before release
>Cannonball - 32584/36902 (88.30%) lines translated
Chichi Miko - Fully translated, 15% edited
Chichi Miko Plus 1 - Fully translated and edited
Cocoro Function - 11935/53644 (22.25%) lines translated
>Comyu - 38461/51433 (74.78%) lines translated, Second partial patch out
Fate/Hollow Ataraxia- 100% translated, script 74.6% validated, third partial patch out
Flyable Heart- 14.61% translated in new translation project
Fortune Arterial- Prologue completly translated, patches for Shiro, Kiriha and Kanade routes released. Erika route 65% done. Haruna route 80% done.
Grisaia no Meikyuu - 208/2797 (7.44%) KB translated, 140/2797 (5.00%) edited
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
Hatsuyuki Sakura - 10.81% translated

>> No.11871269 [View]
File: 33 KB, 256x363, 1391552553709.jpg [View same] [iqdb] [saucenao] [google]
11871269

>>11871217
It's a combination of >>11871231 and the fact that they sell well enough to keep paying the creators' salaries. You're not gonna get rich making eroge, but if you can get a job that way and it pays the bills, why not? (Also, for every product goes that low demand doesn't mean it won't be made, but rather that less money is invested in creating it. If you're wondering why companies don't just lower the budgets on their games, watch how much fans complain when a game is low-res or has no voice acting; higher budgets raise consumer expectations which raises budgets.)

>>11871224
>Each project is a huge risk, a gamble.
>But even if half of them fails, they hope that a third or so off them will be able to compensate for their losses.
Incorrect. This is what happens when you get to larger companies; for example, most mid-sized game developers and publishers.

This doesn't go for smaller game development companies (including most eroge companies - even the big names have less than 30 people with some exceptions for the really big names (Nitro+ for example has 39)). While a mid-sized developer has some company budget that allows them to continue even after failure, smaller companies generally only have the budget to create one more game (plus some more cash that's not enough to create a full game), or two if they're doing really well. They have enough extra cash that if the game sells only 60% of what they expected they can still continue, but if it really bombs (say, they get only 30% of expected sales) they either go belly-up or have to do something really unexpected to recover from that (Overdrive for example seems to have recovered through the Green Green project which was crowdfunded; they were in deep shit after Bokuten failed).

When you have enough funds to fall back on to have 2/3 of your games fail, you can take some risks. But eroge developers don't even have that kind of luxury, every game needs to sell well enough for them to even continue existing.

>> No.10983295 [View]
File: 33 KB, 256x363, end of the line for overdrive.jpg [View same] [iqdb] [saucenao] [google]
10983295

>According to Doddler on twitter, 16 unannounced projects total, roughly half non nukige, 7 which need engine porting
How? Seriously, just how? I have a hard time believing it. Count their releases; MangaGamer releases 6-8 games per year, at least half of which are nukige that can be licensed and translated cheaply and quickly. Are we expected to believe they suddenly have 2+ years of VNs in the works with only half of them being nukige, even as MG seems to have given up on story games in the past two years and Overdrive is on the verge of bankruptcy (not in the way of 'gotta watch our spending', but in the way of 'well, that was it, office closing in a couple months')? To me, it all seems very, very unlikely.

The only way I could believe this is if they counted OELVNs and re-releases of already translated titles (like they did with EVE Burst Error) in those numbers.

>> No.10550444 [View]
File: 33 KB, 256x363, 14178.jpg [View same] [iqdb] [saucenao] [google]
10550444

>>10543106
Generic in my opinion, at least Eve was interesting though.
Also, has anyone tried Bokuten yet?

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