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>> No.13793806 [View]
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13793806

>>13793182
Worst post I've seen in a while.

First of all: Alienating new players will lead to the death of this game, sooner or later. That's a given.
Second: Disrespecting people with a low skill level is one of the worst thing you could do. I know this might shock you, but the median skill level in pretty much any rhythm game is somewhere in the first third (1 being top, 0 being bottom), at least from my experience.


I would like to see you on your first day of your first rhythm game. I know that 6s seem easy when you're good at this, but consider that IIDX has a fairly large amount of inputs (8) and a strict timing. ANY good game has some sort of tutorial or introduction level. The first level(s) usually introduce several game mechanics and prepare you to use them.
Have you played Portal? Imagine it would start the game off at the 9th, 10th chamber, without introducing the mechanics of the portal gun, the kind of thinking you have to do when solving the puzzles. This is not good game design.

Kind of the same thing with IIDX and Rhythm Games in general: Sure, you'll quickly be able to play level 3-4 songs, maybe within the first few hours if you're good, but you NEED these "introduction" levels, teaching you the basic techniques, getting used to the timing etc..

In short: Shut up.

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