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>> No.14998638 [View]
File: 231 KB, 1104x470, Shooting Girl 3.jpg [View same] [iqdb] [saucenao] [google]
14998638

>>14995589
Regarding that, it was more of a combination of factors, mostly stemming from how the game is played (the auto-battle part).
Essentially, the winning team is a team of 4-6 Assault Rifles with normal Snipers if you didn't grab all Assault Rifles. Most people grab a team of 5 Assault Rifles + one additional weapon that they put out far to the back of the formation, purely for the sake of leveling that particular weapon.

Assault Rifles have the third best range in the game and strong attack. Their accuracy doesn't suffer much at all between the extreme ends of their range.
Snipers you'd use if you want the additional range (literally 1 tile more than Assault Rifles) and the higher crit chance, but they suffer from accuracy penalties shooting that far. However, though they are fourth fastest in the game, they are able to move and shoot, making them also the worst weapon to come up against (damn you, 6-sniper teams on huge maps in the story).

There's not much of a reason to use any other weapon. Material Snipers can one-shot crit a lot of things, but coupled with the fact that they're almost as 'slow' as Shotguns and need to also spend a turn to 'set up' before firing (which due to the AI they're happy to move if their target gets out or range, so need to set up again), they're not reliable at best of times. Really, their only shining spotlight is their ridiculous crit rate as just like normal Snipers, they actually have accuracy penalties to shooting out to their extreme range as well (7 tiles out).

Handguns are supposed to be like a nimble, dodge machine but this only works out if the combat was more like Kancolle where you didn't have to get into range. Most of the time getting into range is what gets Handguns gunned down by crits or Assault Rifles, as their Evade value isn't high enough to give them a good dodge rate against Assault Rifles.

Shotguns are supposed to be slow but strong close-range tanks, but they suffer from the same problem as handguns - they too need to get into melee range to do anything and their defence values isn't high enough to avoid getting one-shot by a good Assault Rifle.

SMGs are supposed to be the balance between Handguns and Shotguns in terms of Evasion vs Defence with a bit more range, seeing as they're literally a tier below Assault Rifles there's no reason not to just use an Assault Rifle instead.

In summary, unless Nutaku does something different or DMM themselves had already changed how Shooting Girl played, due to the concept of no cover to hide behind and dumb AI with autocombat, Assault Rifles + Sniper teams or just pure Assault Rifle teams are the way to go for any serious progression. You will personally find this to be the case as well in certain fights where the enemy are literally Assault Rifle + Sniper teams, or pure Sniper teams. You'll find that the daily PVP teams you fight will mostly if not all be that sort of team as well.

'tis a pity as it is. I used a Material Sniper and this crazy shotgun nun anyway for my team, but the chances of winning against any Assault Rifle teams were ridiculously slim to the point where I have trouble doing the 'win PVP matches' mission.

>> No.14177815 [View]
File: 231 KB, 1104x470, Shooting Girl 3.jpg [View same] [iqdb] [saucenao] [google]
14177815

One of these days, a full rebalance will finally happen, and she'll be more than just my leader.

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