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>> No.44886095 [View]
File: 281 KB, 1280x720, dragirl_00.jpg [View same] [iqdb] [saucenao] [google]
44886095

>>44886001
NTA, but the writing quality in VNs isn't good enough to deal with rape in a non erotic way.
If you don't like something (which is absolutely fair, regardless of if it's about rape or anything else), the writing has to sell it really heavily. So avoiding stuff like that is usually just something you learn as you read more/experience more.

At some point you know what you like and what you don't. And unfortunately the more stuck you get in that opinion, the better the writing has to be, eventually unreasonably so. The more you read, the more you need. And, to be fair, you end up like this to get more enjoyment out of the entire thing.
You could always miss out on something, but chances are you'd have at the very least 10 cases of stuff you don't like for 1 you do, once you have been disappointed enough with similar things before.

>> No.18372173 [View]
File: 281 KB, 1280x720, dragirl_00.jpg [View same] [iqdb] [saucenao] [google]
18372173

>>18372138

Some ideas.

Izumo4: It takes a while to get to the "good" part of the gameplay. The story is okay, but gets weaker when the gameplay gets better. Routes are pretty shitty though, as you'd need to beat the final boss over and over again, which is quite frankly super annoying.

Tsuki no Michibiki Kumo Haruka: It isn't that much of an Rpg, but the battles are still fun. If you play to never take damage that is. It's like a puzzle, and as far as I've played it, it was always possible to figure out a solution to not take damage the first time you don a battle. (once you are high level it's obviously no longer a "challenge") I feel like the game was designed for that as well, even though technically you can get damaged. Quite a bit even, I think.
There's a grid where the enemy is on. Pretty long, but not very wide. (width grows as the game goes on I think) Enemies up to range 3 away are "active" and you see a counter over them, when they attack. It counts down every time you finish a turn, and if it turns 0, they attack. The grid automatically "advances", if there's no enemy or other object between the party and the next line afterwards. So if there's one enemy with range 1 away and nothing else on that line, after you kill it that line gets "removed" and everything formerly range 4 away gets activated. Inactive enemies don't "count down". Pretty much all your attacks do reposition enemies and you have some aoe as well. You also see roughly how much damage you do. So you shove around, aoe and so on in efficient ways, that nobody ever gets to 0 or if that happens, you are immune. (there are some very limited ways to do so) The idea never really changes, so it can grow old, but it's fun for at least a while.

Finally, if you just want a little causal gameplay and good amount of lewds, maybe consider Tou no Shita no Exercitus. It's okay. Or if you like your Softhouse Chara: Noroi no Maken ni Yamitsuki Otome. It's very old school, doesn't explain itself very well (it's designed for many playthroughs with ng+ so it's completely normal to be able to do next to nothing in one round at first), you'll be flag hunting and whatnot. But it's quite fun once you get into it, after cursing how shit it is. Like most Softhouse Chara titles really.

>> No.17403939 [View]
File: 281 KB, 1280x720, dragirl_00.jpg [View same] [iqdb] [saucenao] [google]
17403939

How to raise her? I think I'm just gonna be an ass, because fuck the "onii-chan". Good thing I've not played the sequel. Papa? Really? That ain't my fetish. At least not if you give mandatory loli ero on top of it. So this is a comprise... I guess.

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