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>> No.34875804 [View]
File: 19 KB, 445x347, 1.png [View same] [iqdb] [saucenao] [google]
34875804

autism text dump incoming

After seeing >>34866136, I decided to find an approximation for UM’s damage calculation with cards. The methodology was as following:
To minimize the error because of missed shots, I picked a spell card with a completely static boss, so everything was tested against Momoyo’s Shield Method of the Youkai. The card forces you to dodge around her, so to bypass this issue I used thprac’s Trainer tool which provides an invincibility option, i.e. I can just stay still and focus on my damage without having to follow the boss around with my slow human reaction time, and most importantly it provides actual consistency because each capture (which isn't really a capture because I get "hit") is completely identical, which is as consistent as it gets. I carried out tests using Centipede and Centipede+Saki’s card, which is a common combination for “optimal damage” (more on that later), and since thprac allows the player to preemptively set the Centipede starting multiplier, I tried it for x1, x1.1, … , x1.8, which would hopefully let me estimate the damage through the means of regression or some other tool.

First of all, and as byproduct of all this, I tried to approximate the rate of fire of each character in pic related. Centipede’s multiplier increases only when you hit a target with your shot, and by the time the capture is over you can see exactly how much the multiplier has increased. Because of this, I was able to find the ratio between increased total and capture time to get a “shot rate” constant of sorts. The technique isn’t really perfect since firepower isn’t constant; as the multiplier increases the firepower increases as well, which accelerates the capture time, but the difference between x1.000 and x~1.040 is so small this is about the best fire rate approximation I can get. Not the most scientific method but it’s good enough to try and find some correlation with what I’m looking for (spoiler: there’s none). (cont.)

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