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>> No.36369585 [View]
File: 236 KB, 478x359, ShEXE.png [View same] [iqdb] [saucenao] [google]
36369585

>Latest "Release" (0.550eWIP):
https://gitgud.io/SHNecro/shanghaiexe/-/releases
>What happened to the previous versions?
"Capcom" and the Zero Chips.
Someone might have some, but not all of the other versions.

>What this is:
Shanghai.EXE was a Touhou-themed Megaman Battle Network clone.
Then the original developer got a C&D from Capcom and shut everything down, just before it was completed.
Luckily, someone leaked a donor-wall demo build, and the whole thing was made in C#, which meant it could be decompiled.
This is a modified/translated version of that demo build, implementing the end of the game following teased content, as well as various QoL changes and bugfixes.
The intent was to finish the rest of the game to much success, with only postgame remaining and netplay being the final goal.

>Other
It's been a while, so I'll update the OP depending on what happens. There isn't much left really.
Of course, there are a few points I won't mention that helped speed things up a bit.

>> No.30928452 [View]
File: 236 KB, 478x359, bad.png [View same] [iqdb] [saucenao] [google]
30928452

>Latest "Release" (0.550eWIP):
https://gitgud.io/SHNecro/shanghaiexe/-/releases
>What happened to the previous versions?
"Capcom" and the Zero Chips. Copyright bs.
Someone might have some, but not all of the other versions.

>What this is:
Shanghai.EXE was a Touhou-themed Megaman Battle Network clone.
Then the original developer got a C&D from Capcom and shut everything down, just before it was completed.
Luckily, someone leaked a donor-wall demo build, and the whole thing was made in C#, which meant it could be decompiled.
This is a modified/translated version of that demo build, implementing the end of the game following teased content, as well as various QoL changes and bugfixes.
The intent is to finish the rest of the game, which at this point consists of the postgame and some sidequests, with netplay being the final goal.

>New stuff since last thread:
Promised I'd drop something on the 19th, even if parts would be blocked off with "content in progress", so that's what I'm doing.
>"Completed" features since 0.503:
Enabled the SP viruses that were already implemented but not added to any area or locked behind Koki's original "game complete" flag that I'd missed.
Added filler NPCs to totally empty areas that felt dead in the postgame.
Recreated BGM player
Lots of internal/editor changes
>In-progress
Area mechanics/gating are in and seem reasonable
Cutscenes are finally in but need a bit more work tightening the timing/effects
Battles haven't started implementation, but I have a rough idea of mechanics, planning to refine them once they're playable
Rewards also haven't been started, either will be put in+tested like battles (AddOns, etc.) or will need a bit of planning for mini sidequests or unlocking things.
>Other
I'm not very happy with how the dialogue turned out, writing is very much not my focus but somehow I've ended up doing it. Some of it might have been written months apart, so if anything really sticks out I'd welcome suggestions or even something just pointing it out.
Otherwise I'll keep working on the battles and rewards, I'm pretty sure this time I'll have something before Cancelversary 2021 but my track record with estimates has not been great.

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