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/jp/ - Otaku Culture

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>> No.11779325 [View]
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11779325

>>11776918

Thanks for the TL's! Currently into Forest of Drizzling Rain, which looks promising.

As a side note, you may want to bring in an editor to smooth these translations; it's been really stiff in English thus far. For example, things like:
"Ah, the passengers have gotten too few, that it is already out of service"
->
"Oh, lately there've been so few people coming that the bus has stopped running altogether".

"But somehow a feeling of hurt starts"
->
"which has become painful to look at".

The general goal should be to convey the context and concepts over a more literal sense of the words; it should flow naturally for a native speaker. Try actually speaking the lines aloud to determine if they 'feel natural'. It's ok to deviate a little from the literal text as long as it conveys the idea correctly (there are some cultural gaps after all, and some ideas don't translate directly.)

But, in general, keep at it!

>> No.11083620 [View]
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11083620

>>11083563

Huh, I must've missed that part of AT 1's battle system. Granted Mir[/sage] wasn't a particularly difficult battle. Do you mean the counter-attack mechanic?

Personally, I thought AT II's was far more exploitable, because of the damage negation/reduction. The attack timing was pretty easy to remember after a few rounds, making getting anything less than 'perfects' difficult. Also, the giant loli-cannon was another major kicker, because it could basically wipe anything out with a good hit. I kinda wish I could've faced Raki in a super-battle, but I have the PS2 version so it crashes on me after a few turns.

AT3 was also pretty icky for a battle system, but that's another topic.

Your thoughts?

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