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>> No.18295935 [View]
File: 22 KB, 640x360, 201801249327.jpg [View same] [iqdb] [saucenao] [google]
18295935

>>18295345
Did you not see the screenshot? >>18294179
Or any of the others that show up on google or steam or playism or the 50 websites reporting on this?

Ignoring the rest of the inane ramblings, switching to 3d fundamentally alters the experience because the viewable area has increased. Increasing the distance between objects will make the game even more of a drag, and unlike the 2d version the designer has no guarantee the player will be facing a given direction at any given time, so I posit the game will have some weird mixture of zoomed-in forced-combat / fixed position areas like the linked post and empty free-roaming areas like pic related. That, or the game will take control of the camera during fixed events or, god forbid, cutscenes, making it more of a railroaded themepark than a walking simulator. Either way, neither option is ideal for continuing the spirit of the original since "wander around and play with effects" is far less captivating when given a 3d space to work with. This is really what all the whinging is about.

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