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>> No.12265335 [View]
File: 22 KB, 274x237, 140478752694112.png [View same] [iqdb] [saucenao] [google]
12265335

>>12265311
It doesn't work that well. For example the tiles are around something like 76*76. That in itself is already a problem since it's not a "good" ratio (you'd want 64*64 for the closest one, or 128*128). I also noticed that the tiles have inconsistent offsets here and there.

Actually, it could work but in that case I'd have to make a grid-based movement (which mean no more shooting bullets for example) because of a depth issue I mentioned in the previous thread, putting any kind of shadows or dynamic lighting would be difficult too.

>>12265314
Oh that? I just made the scene quickly to show the difference. The void is going to be filled obviously.
Actually, if I'm lucky enough I won't fill it with blocks (like pic) but use something like in the Satori Komeiji's Mental Education game.

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