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>> No.46567845 [View]
File: 43 KB, 2100x481, drop rate.png [View same] [iqdb] [saucenao] [google]
46567845

>>46567566
...Okay, so. Pic related seems to be the drop calculation?

Local:1 seems to call the drop rate for each possible item drop, which is then multiplied by 100 for the drop rate. So for a 10% drop, it's now 1000. Then it's multiplied by... drop rate value, which is basically 100 but can be up to several hundred if you give every ally a drop rate skill, and is then divided by 100. So it's basically still 1000 again. And then it rolls a d10000 and if hits under 1000, you get the item. That is in fact a 10% chance, I guess?

You're right, luck doesn't seem to factor.

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